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Mask group.

ARMOURED DESERT RACER

Across the desert, the chrome

beasts raced away from the

galloping storms.

This project was taken on as a challenge on myself to create a vehicle from a concept to a usable 3D model, I call it concepting directly in 3D. I wanted to create something that would be a fit for a cyberpunk world. I took a lot of inspiration from the game Cyberpunk 2077 and the vehicles in it.

Frame 38.

ROLE & RESPONSIBILITES

Concept Artist
(Exploratory Concept)

→ Blocking shapes in 3D coat
→ Blender modelling
→ Kit bashing a lot of the details using personal library, downloaded assets and bespoke elements modelled by me
→ added texture to the model and rendered out multiple shots

I also wanted to have a story telling element to it where I was exploring a duo running the race rig and slices of their life.

TOOLS USED

The Idea was to create an armoured desert rally car. I blocked out the shapes in 3D coat and then modelled it in blender using the sculpt as a base, textured and rendered it. Finished the renders in photoshop.

Frame 26.
Frame 27.
Frame 33.
YELLOW DIVIDER.

Final renders

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scene 3.png

Business as usual at the workshop

1/4

scene 1.png

A beautiful day to race

2/4

scene 2.png

Meet the duo

3/4

scene 5.png

The beast in action

4/4

Interior and tech

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scene 4.png

The interior cockpit

1/3

cam.png

HUD display tech 

2/3

top.png

Entry hatch and radar tech

3/3

Detailed views

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left side view.png

Front view

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right side view.png

Back view

2/4

left side.png

Left isometric view

3/4

right side.png

Right isometric view

4/4

Turntable render

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WIP screenshots

Screenshot 2025-09-13 152233.png

Base sculpt in 3D coat

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Screenshot 2025-09-13 155326.png

Model wireframe 

2/4

Screenshot 2025-09-13 152901.png

Blender scene setup

3/4

Screenshot 2025-09-13 152949.png

Lighting and texture

4/4

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